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Ruck Thawonmas
2010 – today
- 2013
[j16]Kien Quang Nguyen, Ruck Thawonmas: Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man. IEEE Trans. Comput. Intellig. and AI in Games 5(1): 57-68 (2013)- 2012
[j15]Ruck Thawonmas, Kohei Kato: Camera Control for Generating comics from Virtual Museum Visitors' Experiences. International Journal on Artificial Intelligence Tools 21(2) (2012)- 2011
[c33]Shao-Yu Wu, Ruck Thawonmas, Kuan-Ta Chen: Video summarization via crowdsourcing. CHI Extended Abstracts 2011: 1531-1536
[c32]Ruck Thawonmas, Yoshinori Tani: Frame selection using iterative grammatical evolution for automatic comic generation from game logs. CIG 2011: 31-38
[c31]Ruck Thawonmas, Seiji Murakami, Takumi Sato: Believable judge bot that learns to select tactics and judge opponents. CIG 2011: 345-349
[c30]Michiru Tamai, Mitsuyuki Inaba, Koichi Hosoi, Ruck Thawonmas, Masayuki Uemura, Akinori Nakamura: Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse. Culture and Computing 2011: 189-190
[c29]Alejandro Toledo, Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo: Visual Recommendations from Japanese Historical Diary. Culture and Computing 2011: 191-192
[c28]Ruck Thawonmas, Kohei Kato: Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum. ICEC 2011: 143-148- 2010
[c27]Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen: Spatiotemporal analysis in virtual environments using eigenbehaviors. Advances in Computer Entertainment Technology 2010: 62-65
[c26]Ruck Thawonmas, Takashi Ashida: Evolution strategy for optimizing parameters in Ms Pac-Man controller ICE Pambush 3. CIG 2010: 235-240
[c25]Ruck Thawonmas, Yoshitaka Kashifuji: Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals. DMIN 2010: 78-84
[c24]Ruck Thawonmas, Ko Oda, Tomonori Shuda: Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log. ICEC 2010: 326-333
2000 – 2009
- 2009
[c23]Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen: Automatic storytelling in comics: a case study on World of Warcraft. CHI Extended Abstracts 2009: 3589-3594
[c22]Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen: Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. GAMEON 2009: 56-62
[c21]Kingkarn Sookhanaphibarn, Ruck Thawonmas: A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions. IIH-MSP 2009: 1130-1133
[c20]Junichi Oda, Ruck Thawonmas, Kuan-Ta Chen: Comparison of User Trajectories Based on Coordinate Data and State Transitions. IIH-MSP 2009: 1134-1137
[c19]Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen: Analysis of Area Revisitation Patterns in World of Warcarft. ICEC 2009: 13-23
[c18]Kingkarn Sookhanaphibarn, Ruck Thawonmas: A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors. PCM 2009: 144-154
[c17]Kingkarn Sookhanaphibarn, Ruck Thawonmas: A Content Management System for User-Driven Museums in Second life. CW 2009: 185-189- 2008
[j14]Ruck Thawonmas, Keita Iizuka: Visualization of Online-Game Players Based on Their Action Behaviors. Int. J. Computer Games Technology 2008 (2008)
[j13]
[j12]Ruck Thawonmas, Keita Iizuka: Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping. JACIII 12(2): 150-155 (2008)
[c16]Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen: Detection of MMORPG bots based on behavior analysis. Advances in Computer Entertainment Technology 2008: 91-94
[c15]Tomonori Shuda, Ruck Thawonmas: Frame Selection for Automatic Comic Generation from Game Log. ICEC 2008: 179-184- 2007
[j11]Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen: Detection of Landmarks for Clustering of Online-Game Players. IJVR 6(3): 11-16 (2007)
[j10]Ruck Thawonmas, Ji-Young Ho: Classification of Online Game Players Using Action Transition Probability and Kullback Leibler Entropy. JACIII 11(3): 319-326 (2007)
[c14]Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno: A Role Casting Method Based on Emotions in a Story Generation System. ICEC 2007: 182-192- 2006
[c13]Ruck Thawonmas, Syota Osaka: A method for online adaptation of computer-game AI rulebase. Advances in Computer Entertainment Technology 2006: 16
[c12]Kohei Tsuda, Frank J. Rinaldo, Victor V. Kryssanov, Ruck Thawonmas: The Structure of Patent Authorship Networks in Japanese Manufacturing Companies. ICE-B 2006: 289-293
[c11]Ruck Thawonmas, Yuki Konno, Kohei Tsuda: Discovery of Online Game User Relationship Based on Co-occurrence of Words. ICEC 2006: 286-291
[c10]Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic: Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. ICEC 2006: 366-369
[c9]Ruck Thawonmas, Masayasu Hirano, Masayoshi Kurashige: Cellular automata and Hilditch thinning for extraction of user paths in online games. NETGAMES 2006: 38- 2005
[c8]Ruck Thawonmas, Katsuyoshi Hata: Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. ICEC 2005: 126-135
[c7]Kohei Tsuda, Ruck Thawonmas: Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. ICEC 2005: 148-154- 2004
[c6]Ruck Thawonmas, Takeshi Yagome: Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. ADCOG 2004: 12-17
[c5]Yoshitaka Matsumoto, Ruck Thawonmas: MMOG Player Classification Using Hidden Markov Models. ICEC 2004: 429-434- 2003
[j9]Ruck Thawonmas, Makoto Iwata, Satoshi Fukunaga: A Novel Parallel Model for Self-Organizing Map and its Efficient Implementation on a Data-Driven Multiprocessor. JACIII 7(3): 355-361 (2003)
[c4]Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka: Mimicry: Another Approach for Interactive Comedy. GAME-ON 2003: 47-
[c3]Ruck Thawonmas, Keisuke Tanaka, Hiroki Hassaku: Extended Hierarchical Task Network Planning for Interactive Comedy. PRIMA 2003: 205-213- 2002
[c2]Ruck Thawonmas, Junichiro Hirayama, Fumiaki Takeda: Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents. IEA/AIE 2002: 136-145- 2000
[j8]Andrzej Cichocki, Ruck Thawonmas: On-line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics. Neural Processing Letters 12(1): 91-98 (2000)
1990 – 1999
- 1999
[j7]Shigeo Abe, Ruck Thawonmas, Masahiro Kayama: A fuzzy classifier with ellipsoidal regions for diagnosis problems. IEEE Transactions on Systems, Man, and Cybernetics, Part C 29(1): 140-148 (1999)
[j6]Ruck Thawonmas, Shigeo Abe: Function approximation based on fuzzy rules extracted from partitioned numerical data. IEEE Transactions on Systems, Man, and Cybernetics, Part B 29(4): 525-534 (1999)- 1998
[j5]Shigeo Abe, Ruck Thawonmas, Yoshiki Kobayashi: Feature selection by analyzing class regions approximated by ellipsoids. IEEE Transactions on Systems, Man, and Cybernetics, Part C 28(2): 282-287 (1998)
[c1]Ruck Thawonmas, Shigeo Abe: Rule acquisition based on hyperbox representation and its applications. KES (1) 1998: 120-125- 1997
[j4]Shigeo Abe, Ruck Thawonmas: A fuzzy classifier with ellipsoidal regions. IEEE T. Fuzzy Systems 5(3): 358-368 (1997)
[j3]Ruck Thawonmas, Shigeo Abe: A novel approach to feature selection based on analysis of class regions. IEEE Transactions on Systems, Man, and Cybernetics, Part B 27(2): 196-207 (1997)- 1996
[j2]Shigeo Abe, Ming-Shong Lan, Ruck Thawonmas: Tuning of a fuzzy classifier derived from data. Int. J. Approx. Reasoning 14(1): 1-24 (1996)- 1995
[j1]Ruck Thawonmas, Goutam Chakraborty, Norio Shiratori: Fast Heuristic Scheduling Based on Neural Networks for Real-Time Systems. Real-Time Systems 9(3): 289-304 (1995)
Coauthor Index
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last updated on 2013-05-19 19:30 CEST by the dblp team



