| 2011 | ||
|---|---|---|
| c6 | Simone Tognetti, Maurizio Garbarino, Matteo Matteucci, Andrea Bonarini: The Affective Triad: Stimuli, Questionnaires, and Measurements. ACII (2) 2011: 101-110 | |
| c5 | Maurizio Garbarino, Simone Tognetti, Matteo Matteucci, Andrea Bonarini: Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It? ACII (1) 2011: 517-526 | |
| c4 | Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti: Affective Videogames: The Problem of Wearability and Comfort. HCI (4) 2011: 649-658 | |
| 2010 | ||
| c3 | Simone Tognetti, Maurizio Garbarino, Andrea Bonarini, Matteo Matteucci: Modeling enjoyment preference from physiological responses in a car racing game. CIG 2010: 321-328 | |
| 2009 | ||
| c2 | Simone Tognetti, Sergio M. Savaresi, Cristiano Spelta, Marcello Restelli: Batch Reinforcement Learning for semi-active suspension control. CCA/ISIC 2009: 582-587 | |
| c1 | Simone Tognetti, Marcello Restelli, Sergio M. Savaresi, Cristiano Spelta: Batch Reinforcement Learning - An Application to a Controllable Semi-active Suspension System. ICINCO-ICSO 2009: 228-233 | |
| 1 | Andrea Bonarini | |
| 2 | Fiammetta Costa | |
| 3 | Maurizio Garbarino | |
| 4 | Matteo Matteucci | |
| 5 | Marcello Restelli | |
| 6 | Maximiliano Romero | |
| 7 | Sergio M. Savaresi | |
| 8 | Cristiano Spelta |
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