| 2011 | ||
|---|---|---|
| c33 | Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu: KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay. Culture and Computing 2011: 98-103 | |
| c32 | Owen Noel Newton Fernando, Saipang Chan, Naoko Tosa, Ryohei Nakatsu, Adrian David Cheok, Ajith P. Madurapperuma: Personalized Cultural Information for Mobile Devices. Culture and Computing 2011: 125-126 | |
| c31 | Naoki Nishikawa, Naoko Tosa: Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem. Culture and Computing 2011: 153-154 | |
| c30 | Kunihisa Ohno, Ryotaro Konoike, Naoko Tosa: IOCW: Navigation of Open Course Ware. Culture and Computing 2011: 155-156 | |
| c29 | Naoko Tosa, Ryotaro Konoike, Ryohei Nakatsu, Alistair Swale: HISTORIA: Filling the Gap of Time and Space. Culture and Computing 2011: 157-158 | |
| c28 | Makoto Watanabe, Naoko Tosa, Tatsuya Kawahara: Japanese Painting Study Tool: A System for Creating Nihonga Portraits. Culture and Computing 2011: 159-160 | |
| 2010 | ||
| c27 | Naoko Tosa: Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software. Culture and Computing 2010: 127-136 | |
| c26 | Naoko Tosa: Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication? ICEC 2010: 232-239 | |
| 2009 | ||
| c25 | Xiao-feng Wu, Naoko Tosa, Ryohei Nakatsu: New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. ICEC 2009: 191-196 | |
| 2008 | ||
| j5 | Adrian David Cheok, Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Abd-ur-Rehman Mustafa, Ramkumar Shankar, Anne-Katrin Barthoff, Naoko Tosa, Yongsoon Choi, Mayank Agarwal: BlogWall: Social and Cultural Interaction for Children. Adv. Human-Computer Interaction 2008 (2008) | |
| c24 | Naoko Tosa, Hideto Obara, Michihiko Minoh: Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem. ICEC 2008: 209-216 | |
| 2007 | ||
| c23 | Hideto Obara, Naoko Tosa, Michihiko Minoh: Hitch haiku: an interactive generation system of haiku. Advances in Computer Entertainment Technology 2007: 248-249 | |
| c22 | ||
| c21 | Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Wei Liu, Naoko Tosa: BlogWall: personal and poetic expressions. DIMEA 2007: 186 | |
| c20 | Adrian David Cheok, Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Abd-ur-Rehman Mustafa, Anne-Katrin Barthoff, Naoko Tosa: BlogWall: a new paradigm of artistic public mobile communication. Mobile HCI 2007: 333-334 | |
| c19 | Adrian David Cheok, Abd-ur-Rehman Mustafa, Owen Noel Newton Fernando, Anne-Katrin Barthoff, Imiyage Janaka Prasad Wijesena, Naoko Tosa: BlogWall: displaying artistic and poetic messages on public displays via SMS. Mobile HCI 2007: 483-486 | |
| 2005 | ||
| c18 | Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu: Cultural Computing with Context-Aware Application: ZENetic Computer. ICEC 2005: 13-23 | |
| 2004 | ||
| c17 | Naoko Tosa: Storytelling for recreating our selves - Zenetic computer. IFIP Congress Topical Sessions 2004: 65-70 | |
| 2003 | ||
| c16 | ||
| c15 | ||
| c14 | Naoko Tosa, Seigo Matsuoka, Koji Miyazaki: Interactive storytelling system using behavior-based non-verbal information: ZENetic computer. ACM Multimedia 2003: 466-467 | |
| c13 | Naoko Tosa, Koji Miyazaki, Hideki Murasato, Seigo Matsuoka: Storytelling for Recreating Our Selves: ZENetic Computer. International Conference on Virtual Storytelling 2003: 220-226 | |
| 2001 | ||
| j4 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Concept and Construction Example of an Interactive Movie System. VLSI Signal Processing 27(1-2): 141-160 (2001) | |
| 2000 | ||
| j3 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Knowl.-Based Syst. 13(7-8): 497-504 (2000) | |
| j2 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi, Hideaki Suzuki: Concept and construction of an interactive movie system. Systems and Computers in Japan 31(3): 94-103 (2000) | |
| c12 | ||
| c11 | Ryohei Nakatsu, Naoko Tosa: Active immersion: the goal of communications with interactive agents. KES 2000: 85-89 | |
| 1999 | ||
| c10 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. Creativity & Cognition 1999: 135-143 | |
| c9 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. HCI (2) 1999: 142-146 | |
| c8 | Ryohei Nakatsu, Alexandre Solomides, Naoko Tosa: Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities. ICMCS, Vol. 2 1999: 804-808 | |
| c7 | Ryohei Nakatsu, Joy Nicholson, Naoko Tosa: Emotion recognition and its application to computer agents with spontaneous interactive capabilities. ACM Multimedia (1) 1999: 343-351 | |
| 1998 | ||
| j1 | Naoko Tosa, Ryohei Nakatsu: Artistic communication for a-life and robotics. Digital Creativity 9(1): 53-61 (1998) | |
| c6 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Construction of Interactive Movie System for Multi-Person Participation. ICMCS 1998: 228-232 | |
| c5 | ||
| c4 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities. ACM Multimedia 1998: 129-137 | |
| c3 | Ryohei Nakatsu, Naoko Tosa, Takeshi Ochi: Interactive Movie: A Virtual World with Narratives. Virtual Worlds 1998: 107-116 | |
| 1997 | ||
| c2 | Ryohei Nakatsu, Naoko Tosa: Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System. ICMCS 1997: 71-77 | |
| 1996 | ||
| c1 | Naoko Tosa, Ryohei Nakatsu: Life-Like Communication Agent - Emotion-Sensing Character ``MIC'' and Feeling Session Character ``MUSE''. ICMCS 1996: 12-19 | |
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