Hasselt University, Expertise centre for Digital Media
List of publications from the DBLP Bibliography Server - FAQ| 2012 | ||
|---|---|---|
| j5 | Joan De Boeck, Lode Vanacken, Sofie Notelaers, Karin Coninx: Improved Haptic Linear Lines for Better Movement Accuracy in Upper Limb Rehabilitation. Adv. Human-Computer Interaction 2012 (2012) | |
| j4 | Lode Vanacken, Romulo Pinho, Jan Sijbers, Karin Coninx: Force Feedback to Assist Active Contour Modelling for Tracheal Stenosis Segmentation. Adv. Human-Computer Interaction 2012 (2012) | |
| c11 | Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert: HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. 3DUI 2012: 177-178 | |
| 2011 | ||
| c10 | Steven Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, Tom De Weyer: Look mother, virtual puzzling without buttons! 3DUI 2011: 137-138 | |
| 2010 | ||
| j3 | Pablo Figueroa, Yoshifumi Kitamura, Sebastien Kuntz, Lode Vanacken, Steven Maesen, Tom De Weyer, Sofie Notelaers, Johanna Renny Octavia, Anastasiia Beznosyk, Karin Coninx, Felipe Bacim, Regis Kopper, Anamary Leal, Tao Ni, Doug A. Bowman: 3DUI 2010 Contest Grand Prize Winners. IEEE Computer Graphics and Applications 30(6): 86-96 (2010) | |
| c9 | Lode Vanacken, Joan De Boeck, Karin Coninx: The Phantom versus the Falcon: Force Feedback Magnitude Effects on User's Performance during Target Acquisition. HAID 2010: 179-188 | |
| 2009 | ||
| j2 | Lode Vanacken, Tovi Grossman, Karin Coninx: Multimodal selection techniques for dense and occluded 3D virtual environments. Int. J. Hum.-Comput. Stud. 67(3): 237-255 (2009) | |
| c8 | Joan De Boeck, Lode Vanacken, Karin Coninx: Target Acquisition with Force Feedback: The Effect of Different Forces on the User's Performance. HAID 2009: 11-20 | |
| c7 | Lode Vanacken, Joan De Boeck, Karin Coninx: Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study. INTERACT (2) 2009: 5-8 | |
| c6 | Johanna Renny Octavia, Lode Vanacken, Chris Raymaekers, Karin Coninx, Eddy Flerackers: Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. TAMODIA 2009: 58-71 | |
| 2008 | ||
| j1 | Lode Vanacken, Chris Raymaekers, Karin Coninx: Automatic speech grammar generation during conceptual modelling of virtual environments. The Visual Computer 24(11): 955-961 (2008) | |
| c5 | Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: Designing context-aware multimodal virtual environments. ICMI 2008: 129-136 | |
| c4 | Lode Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx: An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments. TAMODIA/HCSE 2008: 126-133 | |
| 2007 | ||
| c3 | Lode Vanacken, Tovi Grossman, Karin Coninx: Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments. 3DUI 2007: 27 | |
| c2 | Lode Vanacken, Erwin Cuppens, Tim Clerckx, Karin Coninx: Extending a Dialog Model with Contextual Knowledge. TAMODIA 2007: 28-41 | |
| 2006 | ||
| c1 | Lode Vanacken, Chris Raymaekers, Karin Coninx: Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. HAID 2006: 12-23 | |
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