| 2012 | ||
|---|---|---|
| j18 | Ingo Wald: Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture. IEEE Trans. Vis. Comput. Graph. 18(1): 47-57 (2012) | |
| j17 | Carsten Benthin, Ingo Wald, Sven Woop, Manfred Ernst, William R. Mark: Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture. IEEE Trans. Vis. Comput. Graph. 18(9): 1438-1448 (2012) | |
| c24 | Roland Leißa, Sebastian Hack, Ingo Wald: Extending a C-like language for portable SIMD programming. PPOPP 2012: 65-74 | |
| 2011 | ||
| c23 | Aaron Knoll, Sebastian Thelen, Ingo Wald, Charles D. Hansen, Hans Hagen, Michael E. Papka: Full-resolution interactive CPU volume rendering with coherent BVH traversal. PacificVis 2011: 3-10 | |
| c22 | ||
| c21 | Michal Hapala, Tomás Davidovic, Ingo Wald, Vlastimil Havran, Philipp Slusallek: Efficient stack-less BVH traversal for ray tracing. SCC 2011: 7-12 | |
| 2009 | ||
| j16 | Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley: State of the Art in Ray Tracing Animated Scenes. Comput. Graph. Forum 28(6): 1691-1722 (2009) | |
| j15 | Aaron Knoll, Ingo Wald, Charles D. Hansen: Coherent multiresolution isosurface ray tracing. The Visual Computer 25(3): 209-225 (2009) | |
| c20 | Carsten Benthin, Ingo Wald: Efficient ray traced soft shadows using multi-frusta tracing. High Performance Graphics 2009: 135-144 | |
| e1 | Stephen N. Spencer, David K. McAllister, Matt Pharr, Ingo Wald, David P. Luebke, Philipp Slusallek (Eds.): Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, New Orleans, Louisiana, USA, August 1-3, 2009. ACM 2009, isbn 978-1-60558-603-8 | |
| 2008 | ||
| j14 | Ingo Wald, Thiago Ize, Steven G. Parker: Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. Computers & Graphics 32(1): 3-13 (2008) | |
| j13 | Vincent Pegoraro, Ingo Wald, Steven G. Parker: Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. Comput. Graph. Forum 27(4): 1097-1104 (2008) | |
| 2007 | ||
| j12 | Andreas Dietrich, Abe Stephens, Ingo Wald: Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. IEEE Computer Graphics and Applications 27(6): 36-46 (2007) | |
| j11 | Ingo Wald, Solomon Boulos, Peter Shirley: Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Graph. 26(1) (2007) | |
| j10 | Christiaan P. Gribble, Thiago Ize, Andrew E. Kensler, Ingo Wald, Steven G. Parker: A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. IEEE Trans. Vis. Comput. Graph. 13(4): 758-768 (2007) | |
| j9 | Ingo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen: Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. IEEE Trans. Vis. Comput. Graph. 13(6): 1727-1734 (2007) | |
| c19 | Thiago Ize, Ingo Wald, Steven G. Parker: Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures. EGPGV 2007: 101-108 | |
| c18 | Heiko Friedrich, Ingo Wald, Johannes Günther, Gerd Marmitt, Philipp Slusallek: Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets. EGPGV 2007: 109-116 | |
| c17 | Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald: Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184 | |
| 2006 | ||
| j8 | Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek: Ray Tracing Animated Scenes using Motion Decomposition. Comput. Graph. Forum 25(3): 517-525 (2006) | |
| j7 | Ingo Wald: Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination). it - Information Technology 48(4): 242- (2006) | |
| j6 | Carsten Benthin, Ingo Wald, Philipp Slusallek: Techniques for Interactive Ray Tracing of Bézier Surfaces. J. Graphics Tools 11(2): 1-16 (2006) | |
| j5 | Ingo Wald, Thiago Ize, Andrew E. Kensler, Aaron Knoll, Steven G. Parker: Ray tracing animated scenes using coherent grid traversal. ACM Trans. Graph. 25(3): 485-493 (2006) | |
| c16 | Abe Stephens, Solomon Boulos, James Bigler, Ingo Wald, Steven G. Parker: An Application of Scalable Massive Model Interaction using Shared-Memory Systems . EGPGV 2006: 19-26 | |
| 2005 | ||
| j4 | Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel: Faster Isosurface Ray Tracing Using Implicit KD-Trees. IEEE Trans. Vis. Comput. Graph. 11(5): 562-572 (2005) | |
| c15 | ||
| 2004 | ||
| b1 | Ingo Wald: Realtime ray tracing and interactive global illumination. Universität Saarbrücken 2004, pp. I-XIV, 1-297 | |
| j3 | Ingo Wald, Johannes Günther, Philipp Slusallek: Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. Comput. Graph. Forum 23(3): 595-604 (2004) | |
| c14 | Carsten Benthin, Ingo Wald, Philipp Slusallek: Interactive ray tracing of free-form surfaces. Afrigraph 2004: 99-106 | |
| c13 | Ingo Wald, Andreas Dietrich, Philipp Slusallek: An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. Rendering Techniques 2004: 81-92 | |
| c12 | Johannes Günther, Ingo Wald, Philipp Slusallek: Realtime Caustics using Distributed Photon Mapping. Rendering Techniques 2004: 111-122 | |
| c11 | Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek: Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. VMV 2004: 429-435 | |
| c10 | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 109-116 | |
| c9 | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek: Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. VR 2004: 282 | |
| 2003 | ||
| j2 | Carsten Benthin, Ingo Wald, Philipp Slusallek: A Scalable Approach to Interactive Global Illumination. Comput. Graph. Forum 22(3): 621-631 (2003) | |
| c8 | Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek: Interactive Ray Tracing on Commodity PC Clusters. Euro-Par 2003: 499-508 | |
| c7 | Ingo Wald, Carsten Benthin, Philipp Slusallek: Distributed Interactive Ray Tracing of Dynamic Scenes. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2003: 77-86 | |
| c6 | Ingo Wald, Carsten Benthin, Philipp Slusallek: Interactive Global Illumination in Complex and Highly Occluded Environments. Rendering Techniques 2003: 74-81 | |
| c5 | Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek: Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. VMV 2003: 261-269 | |
| 2002 | ||
| c4 | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek: Interactive headlight simulation: a case study of interactive distributed ray tracing. EGPGV 2002: 83-88 | |
| c3 | Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller: Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002: 15-24 | |
| 2001 | ||
| j1 | Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Rendering with Coherent Ray Tracing. Comput. Graph. Forum 20(3): 153-165 (2001) | |
| c2 | Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner: Interactive Distributed Ray Tracing of Highly Complex Models. Rendering Techniques 2001: 277-288 | |
| 2000 | ||
| c1 | Alexander Keller, Ingo Wald: Efficient Importance Sampling Techniques for the Photon Map. VMV 2000: 271-280 | |
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