| 2006 | ||
|---|---|---|
| c5 | Martin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura: A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice. 3DUI 2006: 66-68 | |
| c4 | Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino: m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. BioADIT 2006: 363-370 | |
| 2004 | ||
| j1 | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Computers in Entertainment 2(4): 15 (2004) | |
| c3 | Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. Advances in Computer Entertainment Technology 2004: 173-180 | |
| c2 | Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino: TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. C5 2004: 62-70 | |
| c1 | Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi: Implementation of ActiveCube as an Intuitive 3D Computer Interface. Smart Graphics 2004: 43-53 | |
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