| 2006 | ||
|---|---|---|
| b1 | Manfred Weiler: Hardware-beschleunigte Volumenvisualisierung auf adaptiven Datenstrukturen. University of Stuttgart 2006 | |
| 2005 | ||
| j3 | Manfred Weiler, Ralf P. Botchen, Simon Stegmaier, Thomas Ertl, Jingshu Huang, Yun Jang, David S. Ebert, Kelly P. Gaither: Hardware-Assisted Feature Analysis and Visualization of Procedurally Encoded Multifield Volumetric Data. IEEE Computer Graphics and Applications 25(5): 72-81 (2005) | |
| 2004 | ||
| j2 | Manfred Weiler, Thomas Klein, Thomas Ertl: Direct volume rendering in OpenSG. Computers & Graphics 28(1): 93-98 (2004) | |
| c7 | Daniel Weiskopf, Manfred Weiler, Thomas Ertl: Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. Computer Graphics International 2004: 604-607 | |
| c6 | Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu Huang, David S. Ebert, Kelly P. Gaither, Thomas Ertl: Interactively Visualizing Procedurally Encoded Scalar Fields. VisSym 2004: 35-44, 339 | |
| c5 | Manfred Weiler, Paula N. Mallón, Martin Kraus, Thomas Ertl: Texture-Encoded Tetrahedral Strips. VolVis 2004: 71-78 | |
| 2003 | ||
| j1 | Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl: Hardware-Based View-Independent Cell Projection. IEEE Trans. Vis. Comput. Graph. 9(2): 163-175 (2003) | |
| c4 | Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl: Hardware-Based Ray Casting for Tetrahedral Meshes. IEEE Visualization 2003: 333-340 | |
| 2002 | ||
| c3 | Manfred Weiler, Martin Kraus, Thomas Ertl: Hardware-based view-independent cell projection. VolVis 2002: 13-22 | |
| 2001 | ||
| c2 | Manfred Weiler, Thomas Ertl: Hardware-Software-Balanced Resampling for the Interactive Visualization of Unstructured Grids. IEEE Visualization 2001 | |
| 2000 | ||
| c1 | Manfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl: Level-of-detail volume rendering via 3D textures. Volviz 2000: 7-13 | |
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