| 2013 | ||
|---|---|---|
| j8 | Mingliang Xu, Zhigeng Pan, Mingmin Zhang, Pei Lv, Pengyu Zhu, Yangdong Ye, Wei Song: Character Behavior Planning and Visual Simulation in Virtual 3D Space. IEEE MultiMedia 20(1): 49-59 (2013) | |
| 2012 | ||
| j7 | Mingmin Zhang, Mingliang Xu, Lizhen Han, Yong Liu, Pei Lv, Gaoqi He: Virtual Network Marathon with immersion, scientificalness, competitiveness, adaptability and learning. Computers & Graphics 36(3): 185-192 (2012) | |
| j6 | Chao Wang, Yu Wu, Tingting Zhu, Hongbo Li, Mingliang Xu: Tunneling Blasting Simulation for Digital Mine. T. Edutainment 7: 121-128 (2012) | |
| c1 | Mingliang Xu, Yunpeng Wu, Yangdong Ye: Smooth and efficient crowd transformation. ACM Multimedia 2012: 1189-1192 | |
| 2011 | ||
| j5 | Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang Xu, Abdennour El Rhalibi, Yu Wu: UEGM: uncertain emotion generator under multi-stimulus. Journal of Visualization and Computer Animation 22(2-3): 141-149 (2011) | |
| j4 | Gengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El Rhalibi: Human motion generation with multifactor models. Journal of Visualization and Computer Animation 22(4): 351-359 (2011) | |
| j3 | Pei Lv, Mingmin Zhang, Mingliang Xu, Huansen Li, Pengyu Zhu, Zhigeng Pan: Biomechanics-based reaching optimization. The Visual Computer 27(6-8): 613-621 (2011) | |
| 2010 | ||
| j2 | Mingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng Pan: L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking. Comput. Graph. Forum 29(7): 2187-2196 (2010) | |
| j1 | Mingliang Xu, Zhigeng Pan, Hongxing Lu, Yangdong Ye, Pei Lv, Abdennour El Rhalibi: Moving-Target Pursuit Algorithm Using Improved Tracking Strategy. IEEE Trans. Comput. Intellig. and AI in Games 2(1): 27-39 (2010) | |
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