| 2011 | ||
|---|---|---|
| j3 | Zhi-Jin Zhong: From access to usage: The divide of self-reported digital skills among adolescents. Computers & Education 56(3): 736-746 (2011) | |
| j2 | Zhi-Jin Zhong: The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers' online and offline social capital. Computers in Human Behavior 27(6): 2352-2363 (2011) | |
| 2009 | ||
| j1 | Zhi-Jin Zhong: Third-Person Perceptions and Online Games: A Comparison of Perceived Antisocial and Prosocial Game Effects. J. Computer-Mediated Communication 14(2): 286-306 (2009) | |
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